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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Worskhop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
Cat Purkour
Article

Blog

Follow the latest updates from the Blender Studio.

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Character Rigging for Project DogWalk
Project DogWalk

Character Rigging for Project DogWalk

Hjalti goes over the process of rigging the main characters for Project DogWalk.

29 April
article Free
Animating for DogWalk
Project DogWalk

Animating for DogWalk

How is animating for game different than animating for film? Animation Lead Rik goes into details.

3 April
article Free
DevLog: Assembling the world
Project DogWalk

DevLog: Assembling the world

A quick look at the level assembly workflow for Project DogWalk.

27 March
article Free
Set Design: The Evolution of Einar's Hut
Charge

Set Design: The Evolution of Einar's Hut

Andy and Beau dive back deep into the dystopian world of Charge and explain their set design and modeling process with Einar's hut.

18 March
article Free
Smoke and Mirrors (and Explosions)
Charge

Smoke and Mirrors (and Explosions)

The fire and explosion FX on Charge were done in a way that sped up the workflow and made use of Eevee's real-time interactivity.

11 March
article
Matte Paintings vs Color Managment

Matte Paintings vs Color Managment

Advice and methods to make sure that matte paintings appear in the render with the correct colors.

4 March
article
Designing the 3D Printed Battery from Charge
Charge

Designing the 3D Printed Battery from Charge

How Hjalti designed his own real-life version of the 'Charge' battery prop.

25 February
article Free
Proposal: Facial Rigging with shape keys

Proposal: Facial Rigging with shape keys

A proposal of improving the workflow for shapekey based facial rigs.

24 February
Free
1
Designing The 'Charge' Poster
Charge

Designing The 'Charge' Poster

Behind the scenes of the creation of the poster for Charge.

18 February
article Free
DevLog: Papercraft Woods
Project DogWalk

DevLog: Papercraft Woods

A look at the artstyle inspirations, limitations and goals of the game project.

16 February
Free
Creating the poster for 'Wing it!'
Wing It!

Creating the poster for 'Wing it!'

Creating the poster using movie assets.

11 February
article Free
Projecting Matte Paintings in 3D

Projecting Matte Paintings in 3D

Examples and advice from our productions in how to use matte painting in Blender.

4 February
article
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