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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Worskhop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
Cat Purkour
Article

Blog

Follow the latest updates from the Blender Studio.

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Dogwalk Asset Creation Process
DogWalk

Dogwalk Asset Creation Process

Discover the creation process of Dogwalk assets.

20 June
article Free
DOGWALK Steam Page is LIVE!
DogWalk

DOGWALK Steam Page is LIVE!

Wishlist the game to be notified the moment it releases!

9 June
Free
Announcing 'Singularity'
Singularity

Announcing 'Singularity'

Let's set out on an epic space adventure to put our painterly tools to the test!

3 June
Free
Project 'Storm' has started!
Project Storm

Project 'Storm' has started!

A new character to add to the Blender Studio library and a new workflow to handle facial deformation.

23 May
Free
DOGWALK - Early Access
DogWalk

DOGWALK - Early Access

The production is done. The game is feature complete. Download and play it now!

20 May
Free
Character Rigging for Project DogWalk
DogWalk

Character Rigging for Project DogWalk

Hjalti goes over the process of rigging the main characters for Project DogWalk.

29 April
article Free
Animating for DogWalk
DogWalk

Animating for DogWalk

How is animating for game different than animating for film? Animation Lead Rik goes into details.

3 April
article Free
DevLog: Assembling the world
DogWalk

DevLog: Assembling the world

A quick look at the level assembly workflow for Project DogWalk.

27 March
article Free
Set Design: The Evolution of Einar's Hut
Charge

Set Design: The Evolution of Einar's Hut

Andy and Beau dive back deep into the dystopian world of Charge and explain their set design and modeling process with Einar's hut.

18 March
article Free
Smoke and Mirrors (and Explosions)
Charge

Smoke and Mirrors (and Explosions)

The fire and explosion FX on Charge were done in a way that sped up the workflow and made use of Eevee's real-time interactivity.

11 March
article
Matte Paintings vs Color Managment

Matte Paintings vs Color Managment

Advice and methods to make sure that matte paintings appear in the render with the correct colors.

4 March
article
Designing the 3D Printed Battery from Charge
Charge

Designing the 3D Printed Battery from Charge

How Hjalti designed his own real-life version of the 'Charge' battery prop.

25 February
article Free
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