For Blender 3.4x Eevee and Cycles Render
Koro the Guanaco from "Caminandes: Llamigos"
This version includes:
- Improved shading using Principled BSDF
- Eevee compatibility eyes and fur
- Adjusted bone groups
- Made most of the rig settings 'Library overridable"
Notes on how to use the character
- Put your 3D cursor in the Origin of your scene. Choose File > Link and browse the character file
- Go to the Collections and select CH-Koro.High. Make sure "Instance Collections" is enabled. Press Enter.
- The Collection should appear instanced in the Viewport. Select it.
- Choose Object > Library Override > Make.
- If the model is too heavy, enable Simplify in the Render Settings or in pose mode, select the cogwheel properties bone and lower the model resolution.
- Pose the model to your liking and enjoy!
To enable viewport display of Koro's fur (the fur is always visible in final rendering), do the following:
- Make sure you are in pose mode of RIG-Koro
- Select the properties bone (cog wheel shape)
- In the sidebar (Nkey panel) set the property fur_particles to 1.
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