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Content Gallery
Char - Mikassa
Char-Whale
Char-Seagull
Char-Fish
Prop-Boat
Env-Reef
Env-Cral Rocks
Env-Abyss
Env-Beach
Env-Ocean
Env-Return
Style Frames
Layer 1 - Reef shot test
Mikassa - Character shot test
Boat wheel shading test
Mikassa - Light Body Tests
Color Scripts
Boat Test Shot
Grease Pencil animation
Brush Strokes
Fracturing/Shards
FX
900_0010
facial test
boat test
Storyboards
Story referecs
010 intro mikassa
030_sinking
040_going_deeper
090_joining_whale
100_transformed
210_sailing
220_storm
230_sinking
235_bkd_mika_broken
240_abyss
250_whale
260_return
265_breakdown_beach
225_breakdown_mikassa
Layer 1 - Early Concepts
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Rock Concepts
Layer 1 - Mirror Surface
Layer 1 - Sinking
Layer 1 - Reef
Rock Sculpting #1
Rock Sculpting #2
Layer 1 - Return
Coral variations - curve modeling with geo nodes
Rock library #1
Rock library #2
Rock library #3
Coral library #2
Corals - modeling reference paint-overs
Glass sponge coral - paintover
Rock columns 01
Rock library #4
Kelp assets - texture cleanup and basic geometry setup
Rock library - brush strokes
Underwater Set - Blocking & Sculpting #1
Kelp assets - geo nodes scattering setup
Underwater set - Asset scattering, shading and set dressing 1
Fire coral drawing
Underwater set - set dressing 2
Underwater set - set dressing 3
Set Dressing Reef
Unterwater set dressing