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Content Gallery
Charaters
Environment Assets
Sets
Props
Rigging
Cloud rig
Pipeline
Rendering
Effects
Geometry Nodes
Workflow
Animation
Colorscript
Key Frame Paintings
Lighting tests
Style Tests
General Shading
Sprites
Rex
Ellie
Jay
Victoria
Phil
All
Bird
Spider
Ladybug
Logo
Poster
Title Animation
Cloud Tumbnail
Meet Ellie cover poster
Story Recap Videos
010_Intro
020_grove
030_Village
040_Nightfall
050_Ritual
060_Scratch
070_Homerun
080_Spray
090_Yew
100_Haircut
110_Rextoria
120_Drown
130_Snacks
140_Fannypack
150_Boss
160_Escape
170_Parade
190_Credits
Promo Shots
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sf_treetest1.png
sf_forest_test_clay.png
sf_forest_test_shaded.png
sprites_trees_turntable.mp4
tree_bark1.png
tree_bark2.png
tree_bark3.png
bark_shader_test_01.png
bark_shader_test_nodegroup.mp4
04__bark_stylization1.png
tree_bark_01.png
tree_with_moss_shader.png
Phil pose & tree concept
Oak Leaves Shading
Leaf Brightness Adjustment
Bark Shader Test 02
oak1.jpg
oak2.jpg
oak3.jpg
oak4.jpg
oak5.jpg
oak6.jpg
oak7.jpg
tree_andy_options.png
04__oak_tree1.png
tree_bark_02.png
02__phil_log_retopo1.png
03__phil_log_retopo2.png
Oak tree 1: First stage
05__oak_tree2.png
log_bark.mp4
Oak tree 2: Trunk model and basic branches
Oak tree 1: Adding branches from the library
Oak tree 1: Particle randomness
Tree simplified experiment
Background Forest (Update)
Oak tree 1: FIlling the volume with particles
Oak tree 3: Trunk model and basic branches
Tree Shading Adjustments
Oak trees: UV unwrapping update
Background Forest (Grove)
Bark UV Seam Cover-Up
Background Trees (Update)
bark_shader_test_03.png