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  • Sprite Fright

Sprite Fright Production Team Expands

Sprite Fright welcomes four new team members. Meet them in this article.
  • Update
  • 27 May 2021
  • 2 min read
Francesco Siddi
Francesco Siddi Author
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After almost one year of development and pre-production, Sprite Fright has entered the production stage. This is a massive milestone for the project. Let's save the production roadmap for a future blogpost: today we want to welcome a few new team members!

Paul.

Paul.

Paul Golter: Pipeline TD

Hi, I am Paul. I come from Ludwigsburg, Germany and study Technical Directing at the Filmakademie Baden-Wuerttemberg. For my practical year I'm working as a Junior Pipeline TD at Blender!

"Pipeline" is one of the main focuses of the Sprite Fright project. Paul is mostly dedicated to maintaining, extending, developing and documenting pipeline tools, and sharing them here on Blender Cloud.


Nacho Conesa: Animator

I'm Nacho from Barcelona. I work as a freelance animator. Over the last few years I've been working on a wide variety of projects for different media. I had the pleasure of collaborating with Blender Studio for Agent327 and Spring. I'm looking forward to Sprite Fright!

Nacho.

Nacho.

We are so excited to have Nacho back! Watch his demo reel on Vimeo and, if you are interested in switching animation tools to Blender, check out his Blender Animation Workflow training.


Daniela.

Daniela.

Daniela Avilés: Animator

My name is Dani and I'm a 3D Animator from Barcelona. As a freelance animator I had the pleasure of working on different projects like advertising spots, movies, video games, TV shows, etc.

Watch Daniela's reel on Vimeo.


Tom.

Tom.

Tom Pinon: Animator

Hi! My name is Tom, and I'm from France. Over the past decade I have worked as an animator on a wide range of animated feature films, visual effects movies, video games and commercials. I love animation in general, and I am always interested in new challenges, and trying new techniques. I've always wanted to work on a Blender Studio project, so I am ecstatic about working on Sprite Fright!

Here is a link to Tom's reel.


Look out for their work in the upcoming production logs and blog posts!

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