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  • Singularity
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  • Production Logs
Singularity Logo

A painterly space adventure set in a universe before the beginning of our time.

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Articles

Estimating final render times using Blender VSE
Singularity

Estimating final render times using Blender VSE

A simple script that can help processing current editorial info into a nice overview.

2 February
article Free
The Story Process of 'Singularity'
Singularity

The Story Process of 'Singularity'

Andy is looking back at various techniques used for the story development of 'Singularity' and shares some tips and tricks along the way.

20 Aug 2025
article Free
Announcing 'Singularity'
Singularity

Announcing 'Singularity'

Let's set out on an epic space adventure to put our painterly tools to the test!

3 Jun 2025
Free

Production Logs

Check out the latest updates on Singularity. See all production logs

Is this the last one?

  • March 2nd, 2026
This week on Singularity

This week, as HDR color grading is being wrapped up and final render fixes are being committed, work continues on the film poster and other PR related things!

production log preview

Krystal
Krystal
Vivien Lulkowski

While working on a handful of render glitch fixes on the film, I picked up where I last left of on the movie's various poster ideas.

Alternative Poster - Iterations

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Alternative Poster - Iterations

Main poster - Almost final

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Main poster - Almost final


Into the grade wide open

  • Feb. 23rd, 2026
This week on Singularity

The final rendering is complete! Andy is the last person remaining on Team Singularity to complete the color grading, render error fixing and export.

production log preview

Krystal
Krystal

I want to keep the final version of the film a surprise, so unless more people are begging to see it, I'm gonna refrain from uploading it here :) This week I've done the first pass of color grading on the film in the VSE. Sergey helped a lot ironing out the workflow for proxies and HDR, and by the end of the week I had a pretty responsive set-up! I did an entire pass of the film, ironing out the differences between shots and conforming everything to look great in SDR and HDR.

Color grading setup

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Color grading setup


100% rendered! (kinda)

  • Feb. 16th, 2026
This week on Singularity

This week we prepped the last shots for the farm! The last missing puzzle pieces to render the ending (Spoilers!) were the underwater environment and evolved Critter. Now we move onwards to final compositing and colour grading.

production log preview

Krystal
Krystal

This week I actually definitively wrapped up my work on Singularity, leaving only Andy to put on the finishing touches. My last tasks were all about the final shot of the film to add that last bit of visual fidelity.

Underwater Bubbles

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1:43

Underwater Bubbles

Critter Evolved - Shading

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Critter Evolved - Shading


Krystal
Krystal

This week I've been re-working the lighting of the last shots in 050_contact and sent everything to the render farm. In the meantime I've created a few compositing effects to add more drama and consistency to the shots.

090_ignite Compositing 001

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0:37

090_ignite Compositing 001

080_fallback - Compositing 001

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0:25

080_fallback - Compositing 001

050_contact - Compositing 002

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0:41

050_contact - Compositing 002

030_panic - Compositing 002

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0:17

030_panic - Compositing 002

070_sunblast Compositing v001

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0:13

070_sunblast Compositing v001

060_dance - Compositing 001

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0:33

060_dance - Compositing 001

Painterly lens flare

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1:24

Painterly lens flare

100_blue - Compositing 001

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0:59

100_blue - Compositing 001


But wait, there's more! See all production logs

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