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Content Gallery
Characters
Props
Sets
Animation test
2D vfx test
Shading
Rigging
Visual Development
FX
Storyboard
WIP
Layout
Breakdown
010_intro
020_tryout
030_launch
040_downwards
050_improvise
060_flying
070_ending
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GeoNodes: Sculpting on overridden meshes
GeoNodes: Collision Avoidance
GeoNodes: Deform along UVs
GeoNodes: Iterative Curve Deform
Tweak Lattice: Minor updates
Rexperiments: UV + Curve Deform
Rexperiments: Iterative deform
GeoNodes: Iterative Lattice Deform
Bone Gizmos: Minor Maintenance
GeoNodes: Curve Delta Deform
GeoNodes: Improved Collision Avoidance
Dog Rig #1 - Initial Rig
CloudRig: New parenting options
Cat Rig #1 - Initial Cat Rig
Dog Rig #2 - First rounds of feedback
Dog Rig #3 - Second rounds of feedback
Cat Rig #2 - Body rig in sync with the dog
Dog Rig #4 - Face UV Deform tech testing
Prop Rigs #1 - Pilot Chair
Cat Rig #3 - Rubberhose limbs & more
Dog Rig #6 - UV Deform along depth axis
Dog Face Rig/CloudRig: Curve Rig X-axis Symmetry
Dog Face Rig: Fix 4-way split brokenness
Dog Face Rig: Eyes
Dog Face Rig: Lip bone hierarchy
Dog Face Rig: Teeth toggle & lattices
Dog Face Rig: Fix mouth pinching
Dog Face Rig: Less Terrible Lips
Dog Face Rig: Eye Twist Fix
Dog Face Rig: Lines
CloudRig: New cloud_curve options
Dog Face: Action set-ups
Dog Face: Lines
Cat Face: Initial eyes
Cat Face: Initial 2D deform
Dog Face: Various Fixes
Cat Face Rig: Almost complete first pass
Rocket Interior Rig
Cat Face Rig Feedback Round
Dog Rig: One Million Fixes
Props: Robot Arms
Chicken Rig
Workflow: Bone Selection Pie Menu
Blender Conference 2023 files: Rigging With GeoNodes