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Latest on Singularity

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Animators Assemble!

  • Aug. 25th, 2025
This week on Singularity

This week on Singularity Now that the rigs are getting more refined, we can gear up animation production cycles. This process usually starts a bit slow and picks up in speed as people get more familiar with the characters. All while shots files need to be built to feed the anim department.


Krystal
Krystal

This week my main task was feeding the animation machine (Hjalti, Pablico and Rik) with a steady stream of shot files. I also got started working on One's internal dome structure model.

Singularity Edit v019

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5:40

Singularity Edit v019

Singularity - early story beats from December 2024

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Singularity - early story beats from December 2024

One - internal dome structure 02

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2:05

One - internal dome structure 02

One - internal dome structure 01

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0:50

One - internal dome structure 01


Krystal
Krystal

This week I worked on the first "big" character shot where we get introduced to the main character Critter. Work on this shot needed to coincide with rig testing and feedback, which often meant 2 steps forward followed with 1 step backwards but now we have a stronger rig and can move onward with animation.

020_0030 v004

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0:24

020_0030 v004

020_0030 v003

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0:24

020_0030 v003

020_0030 v002

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0:24

020_0030 v002

020_0030 v001

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0:24

020_0030 v001


Krystal
Krystal

This week I worked more on the shot 030_0020 pushed more the action beats, also I added One in the 030_0010 to check how it will feel in that shot

030_0020-anim-v003

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0:08

030_0020-anim-v003

030_0020-anim-v002

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0:08

030_0020-anim-v002

030_0010-anim-v004

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0:06

030_0010-anim-v004


Krystal
Krystal

Lots of unexpected Blender dev tasks (testing patches, reporting bugs and crashes), but still managed to make some progress on One's rig!

One rig test loop

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0:11

One rig test loop

Jellyfish "Cap" rig

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0:46

Jellyfish "Cap" rig


Jolly jelly rigs!

  • Aug. 18th, 2025
This week on Singularity

This week on Singularity This week was pretty quiet. Met did a first pass on One's rig and Pablico continued to work on his animation (now that most of the bugs should be ironed out!). There was quite some progress on the background creatures and the layout of 060_dance but we should see that appear in a couple of weeks time (some people are on holidays and can't upload things at this time).


Krystal
Krystal

I was busy writing a blog post about the story process of our film, it's going to be published on Wednesday hopefully! Furthermore I continued tweaking the layout for 060_dance.

060_layout v002 - Refinements

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0:32

060_layout v002 - Refinements


Krystal
Krystal

First rig or One! And Critter's face is coming along nicely!

Critter eyebrows & all

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0:40

Critter eyebrows & all

Early rig of One, the space jelly

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0:47

Early rig of One, the space jelly


Krystal
Krystal

This week was mostly testing the facial of Critter and also continuing animating the shots, 030_0010 got some updates in the animation beats, trying to make Critter more scared and frantic. 030_0020 I just tried to replicated what it was in the layout as a starting point and like this open a conversation about the animation beats.

030_0020-anim-v001

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030_0020-anim-v001

030_0010-anim-v003

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0:06

030_0010-anim-v003


All Eyes on the face

  • Aug. 11th, 2025
This week on Singularity

This week on Singularity As critter's face rig gets more refined, animation starts on a few key sequences. 'One', the giant jellyfish gets turned over to Demeter for rigging and shot files get prepped for the animation phase.

production log preview

Krystal
Krystal

This week we had a lot of file breakage I helped fixing so I didn't get to do a lot of actual work. I did a complete first layout pass of scene 060, and set up animation files for most of the sequences of the beginning of the film!

060_dance first layout pass with comparison

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0:32

060_dance first layout pass with comparison

Utility: Depth Plane prop

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1:09

Utility: Depth Plane prop


Krystal
Krystal

This week I was working on a presentation so I barely contributed to Singularity, but here is some last minute design that was missing for One!

Once - Under the Hood concept

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Once - Under the Hood concept


Krystal
Krystal

Rigged some giant eyelids! 4th time's the charm?

Eyelids attempt 4

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2:02

Eyelids attempt 4


Krystal
Krystal

This week I continue working on testing the rig, for that I'm using some shots from the movie. I started another shot, but we had some technical difficulties this week that made me impossible to go further on it

030_0010-anim-v002

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0:06

030_0010-anim-v002

030_0010-anim-v001

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0:06

030_0010-anim-v001


Critters in Motion

  • Aug. 4th, 2025
This week on Singularity

This week on Singularity This week Critter's rig was being tested rigorously by Hjalti and Pablico, prompting for some more model updates for more appeal done by Julien. More background creatures are being sculpted by Vivien as well as giving the animators feedback with posing paint-overs.

production log preview

Krystal
Krystal

This week I spent my time doing rig testing, for that I animated different swim cycles for critter

torpedo_swim_03_reversespine

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0:01

torpedo_swim_03_reversespine

torpedo_swim_02

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0:01

torpedo_swim_02

torpedo_swim_01

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0:01

torpedo_swim_01

fast_swimming_02

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0:02

fast_swimming_02

fast_swimming_01

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0:02

fast_swimming_01

relax_swim_02

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0:03

relax_swim_02

relax_swim

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0:03

relax_swim


Krystal
Krystal

I wrapped up the model for One and handed it over to rigging & shading. But there was also an intervention on the eyes design of Critter, which needed some last minute model changes.

Critter Retopo (Updated Eyelids)

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0:51

Critter Retopo (Updated Eyelids)

Critter - Eyes Re-Design (Sculpt)

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0:48

Critter - Eyes Re-Design (Sculpt)

Critter - Eyes Re-Design

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Critter - Eyes Re-Design

One - Retopology

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One - Retopology


Krystal
Krystal
Andy Goralczyk

Some progress on bg creatures, some progress on the biggest painting in the universe of One, some Critter paintovers and drawovers, some space plant designs! Actually more happened this week than I thought :)

Critter - Eyelid Paintover

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Critter - Eyelid Paintover

Critter - Pose drawovers 2

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Critter - Pose drawovers 2

Critter - Pose drawovers 1

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Critter - Pose drawovers 1

One - Concept painting (almost no longer WIP)

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One - Concept painting (almost no longer WIP)

Multifrog - Background creature design

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Multifrog - Background creature design

Mantaribs - background creature design

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Mantaribs - background creature design

Double Mohawk - bg creature design

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Double Mohawk - bg creature design

Space Lichen Plants

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Space Lichen Plants


Krystal
Krystal

More critter rigging, or in this case mostly re-rigging, and so much left to do.

Many tweaks

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1:56

Many tweaks

Reverse Spine FK

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0:56

Reverse Spine FK


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