Two weeks before Blender Conference, the animators are working hard to deliver final shots. 'One', the giant jellyfish gets high res with a new design for the close-up tendrils, critter is swimming as fast as he can and the background creatures get animation cycles.
I'm currently working on contributing to the compositor assets project, so I couldn't work on the film full-time (other than giving the animators more work to do :). Next week is Blender Conference so unfortunately a lot of work will have to wait until it's over. We do have a new version of the edit with a lot of new animation in it though!
Not too much happened on my end since there was some BCON stuff to prepare this week, but I got to explore the close up version of One's tendrils.
This week I animated more shots from scene 020, pushing some of them to polish and other ones being blocked out.
The background creatures are all modeled and One is being sculpted in more detail.
This week I was still doing some touches on sequence 030, animating One and also some of the other creatures. On sequence 050 I continued animating some of the shots, going back and forward between them, animating and addressing notes at the same time