Support Blender Core Development with a monthly contribution.
The creators who share. Access production content and knowledge from the Open Movies.
Latest news and updates on Blender development.
Join the community and help with design, development, docs and more.
A platform to collect and display the Blender Benchmark results.
Documentation on Blender's features, tools and API.
The yearly event that brings together the Blender community in one place.
Download the latest Blender version, or try the beta!
You can join Blender Studio for €11.5/month and get access to all of our training & film content instantly!
Login Join Blender StudioSnow - Character Development
July 19, 2023
info License: Krystal InstituteAuthor
Before completely polishing the head I added the body. Just like with Rain I started out by blocking the general shapes with primitive objects but this time I reused the hands of Rain and morphed them a bit to look more masculine. This saved me some time.
The anatomy structure is fairly pronounced but not as hard edged as the example in the lessons. Snow was supposed to fit the style of Rain, look fit but not like a body builder. His proportions were also intended to mirror Rain's, by giving him a more pronounced torso and smaller legs in contrast to the pronounced legs and small torso of Rain.
For now the body, hands and head are still separate object so they can keep their own resolution.
0 Comments
Join to comment publicly.