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This file includes the original polished head sculpt and the different variations on the body & outfit sculpts. Just like in the previous file it includes a simple Eevee lighting setup for the viewport.
The second collection includes the different steps on creating the body sculpt, starting with building a rough base mesh out of separate spheres, then defining those separate objects to get a better sense of the body proportions & shapes and then merging all together and sculpting the finished body mesh from it. In the 3rd collection you can find all the different clothing pieces. I animated the viewport visibility toggles in the Outliner so that you can toggle between the different arrangements of outfits from frame 1 to 7.
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