In this bonus video I'll go over the most used and basic functionality of the Sculpt Mode in Blender. I will explain the basics of sculpting, the interface & the difference between Tools & Brushes. From there I'll give an explanation & demonstration of all the Active Tools that are available in Sculpt Mode and the most used and essential options. I will also explain symmetry, dynamic topology & multiresolution sculpting. After this introduction to the fundamentals you should have your foot into Blender as a sculpting tool and you can continue with more lessons.
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