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This file includes the entire lighting, rendering & compositing setup, with the exception of having 3 renders side by side.
The render is divided into 3 render layers to render the character, eyes & floor/background separately. This gives more control over the eye reflection & lighting as well as the ground reflections. These render layers are afterwards put back together in the compositor.
To enable the clay shader and/or wireframes for the render you can find 2 custom properties on the empty object "HLP-turntable_rot". Changing the values for "mat_clay" and "mat_wire" will change the color inputs for rendering in both Eevee & Cycles.
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