Support Blender Core Development with a monthly contribution.
The creators who share. Access production content and knowledge from the Open Movies.
Latest news and updates on Blender development.
Join the community and help with design, development, docs and more.
A platform to collect and display the Blender Benchmark results.
Documentation on Blender's features, tools and API.
The yearly event that brings together the Blender community in one place.
Download the latest Blender version, or try the beta!
You can join Blender Studio for €11.5/month and get access to all of our training & film content instantly!
Login Join Blender StudioStylized Character Workflow
In this chapter we will use the lessons from the previous one to create a full body sculpt from primitive objects. This will then lead into how to stylise the proportions & surfaces. Afterwards I will guide you through the creation process of clothes, how to get different types of base-meshes to sculpt on and the theory behind fabric stretching, compression & folds. Then the chapter is wrapped up with commented timelapses of Rain.