Support Blender Core Development with a monthly contribution.
The creators who share. Access production content and knowledge from the Open Movies.
Latest news and updates on Blender development.
Join the community and help with design, development, docs and more.
A platform to collect and display the Blender Benchmark results.
Documentation on Blender's features, tools and API.
The yearly event that brings together the Blender community in one place.
Download the latest Blender version, or try the beta!
You can join Blender Studio for €11.5/month and get access to all of our training & film content instantly!
Login Join Blender Studio5: Bonus Chapter: Snow
July 19, 2023
info License: Krystal InstituteAuthor
This timelapse is showing a very different workflow to what I did with Rain. To pose I Rain I actually rigged her with Rigify, which took a long time. For Snow there was already a lot of new functionality ins sculpt mode to pose him directly three. For this I used the new face sets, pose brush and transform tools.
But first off I made sure that all objects have face sets that align with each other and that the modifiers are mostly removed or applied. That way I can join the objects and pose everything together. Afterwards the separate meshes can still be separated into their own objects again.
Nowadays I would usethe pose brush more since it can deform disconnected meshes but the most efficient workflow most of the time with Snow was to mask off sections and use the transform tools to rotate limbs. Mask expand (Shift A) is also a functionality I used a lot for this. At first I kept the symmetry to save some time but eventually I started to pose him in more detail. All of this was also done with shapekeys so that I could work non-destructively and roll back changes if I needed to. Again: Make sure you only sculpt on the base resolution since shapekayes work there.
The pose itself was supposed to be similar to Rain's but still different enough. They would then be placed side by side next to each other. Rains size was one of the things that was adjusted as a result of creating Snow.
Unfortunately I sculpted the expression for Snow here on the multires layers. So there was no way of changing it back to the default to fix mistakes But it did give me extra control over creases and details in the face.
0 Comments
Join to comment publicly.