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5: Bonus Chapter: Snow
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In this first new timelapse video I am sculpting the entire head of Snow. This is not yet including a polishing pass on the sculpt. Instead this time around I sculpted the head first, then the body & outfit, and then I merged it all and refined the entire sculpt at once. This is a better workflow overall.
This time, since I directly worked from a concept I included the drawings as empties in a separate collection. You can import images by simply dragging them into Blender. Just as a note I also used some custom menus to quickly switch between matcaps and other viewport settings.
Nowadays I also don't really use dyntopo anymore but mainly rely on the voxel remesher. So you will seem me using that a lot and then switching to the Mesh Filter Tools to globally smooth the sculpt. Just be aware that it's hard to work on very detailed shapes with teh voxel remesher sicne they can get lost easily. So work your way up in detail over time! Usually I also don't use Xray shading but in this case it really became useful to see my concept through my sculpt that way. Overall this is similar to when I sculpted Rain, only that my mind was mainly on interpreting an existing concept into 3D instead of finding the concept as well. This made things a lot easier and faster for me and I highly recommend you to go the same way.
I also was struggling a fair bit with finding the right skin tone throughout the creation of Snow. I wanted him to have a darker tone but this would make sculpting on him difficult since Matcaps are multiplied on top of the local colors. So for a lot of the creation of Snow he was too pale.
For Snow's eyebrows I didn't paint them on this time. Instead I extracted them and joined the objects. With the inclusion of Face Sets (for hiding things) and automasking in sculpt mode it became incredibly easy to manage disconnected pieces and many elements in one object.
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